تدور احداث اللعبة في الشرق في احدى المدن التعليمية وستتحه الى الامارات التي يحكمها امير وتعتبر هذه الدولة محايدة ويهدد الخليفة الى جعل العلاقات متوترة داخلها
فيجب عليك الدخول الى عالم الصحراء للصراع حول السلطة والسياسة
Your return to Rema takes you further to the east, to the City-State of Callae, renowned throughout the world as a city of great learning. Your final destination is the Emirates of Akbir, ruled by a sick Emir who has remained neutral to Orlandes’ political leanings over the years. His successor threatens to send that relationship into turmoil. You must secretly enter a harsh desert world of political power struggles and strange magics to ensure that the future of both Rema and Orlandes!
Written by Gaetano Abbondanza and designed by Brewin', Sultans of Rema sees you returning back to the large, hot continent of Rema. Josh Wright, who previously illustrated Temple of the Spider God and Curse of the Assassin, once again returns to bring the Arabian setting of Akbir to life in full colour!
Includes all the interactive reading and gameplay features found in the previous Gamebook Adventures titles.
Read the story and dictate the direction of the story! Options based on who you have met, where you have visited and what you have found.
Lots of achievements to collect and artwork to find throughout the book. These are placed on your achievement wall.
Three difficulty levels. Read the book casually by being able to move around freely or crank up the difficulty and be a •hardcore gamebook player.
Awesome artwork by Josh Wright (including a new cover by Dan Maxwell!) and music to accompany the interactive story.
Sultans of Rema has been created using Tin Man Games’ critically acclaimed Gamebook Adventures Engine featuring:
Read the book horizontally or vertically on your tablet.
An automated Adventure Sheet to keep track of stats and inventory.
Realistic physics based dice rolling. Shake your device!
Artwork gallery. Find an illustration in the gamebook and be able to access it full-screen forever.
Bookmarking system which saves your position in the gamebook, much like putting your fingers between the pages to remember your previous page when reading the paperback!
Specially composed soundtrack and sound effects.